08 April 2014
Because it's bigger than that.
The battle we (they and I) speak of is the vision and strategy for digital products. We have these roles like Information Architecture, Interaction Design, and Visual Design... not to mention prototyping and writing code... then we also have these partners in the shape of Product Managers.
It's the difference between the 'product' and the 'experience' that's important to understand. There are process problems that the software can not solve elegantly... but with vision, and potentially through the interface, we can. There lies, just outside of your app, your site, or your software logistical problems... problems in space and time... problems that surface only through field work to understand the context of need and use. Being there, watching, listening, asking questions, and then putting the prototype in their hands (you know who) is the best way to try, fail, learn, try again, and ultimately... provide the solution.
The user's experience... it's much bigger than the product.
13 November 2013
the paradox of social media.
11 October 2013
process: sequencing and ownership
02 October 2013
The agonizing downslide...
01 October 2013
The inherent problem of ‘locking down’ product requirements.
05 September 2013
Heros
10 July 2013
Can we please move forward?
13 June 2013
Considerations for implementing responsive design:
02 March 2013
Interaction Designers pay heed.
- continue on the learning path. This is not a trade school profession... the targets are fast moving. Much like the world of software developers, a relatively small percentage of those holding the interaction designer title are really good at what they do. To be average, frankly, is fairly easy. To be excellent and measure up to the rack starts takes a lot of work.
- Invest in yourself. Don't wait for your employer to buck up and send you to a conference. Take a percentage of you salary and invest. Good for networking, learning, and even promoting your personal brand, they pay huge dividends.
- move away from the tactical. The future of what we do is strategic. The tactical work you are doing right now is already being commoditized.
- attain new skill sets. Management, business, and research are excellent edge skill sets to augment what you have. Understand though, branching out can take time away from keeping up as an interaction designer.
23 January 2013
Dear Photobucket,
Please stop trying to be the end all of my social needs through my (private) photo storage. Your need to monetize and upgrade the site has taken away the very functionality I utilize.
Your beta, flat out doesn't work in safari or firefox. And, reverting to the legacy version is no longer effective (in spite of plenty of user feedback).
You might try taking control of functionality away from the product group and turning it over to a qualified UX crew. They are likely to be in touch with your current users, that is, if you are talking to them.
A bird in hand... (you oughta know the rest).
Your 60 days are up... I'm moving on.
pbase.com anyone?
14 January 2013
design thinking has been hijacked.
But what is it really?
It's good to start out any academic conversation by establishing some definitions. Design thinking is super simple. There are a bunch of methods that help designers process, synthesize, and produce. These methods are pretty different and sometimes even unique to a design studio and a good designer's processes. Guys like Bruce Nussbaum and Roger Martin came upon some of these, thought they had value, and they started talking and writing about them. Being high profile business experts, people listened. Design thinking is simply taking these methods and applying them to non-design situations... you know, business, engineering etc.
But here's the thing... these are APPLIED methods. Yes, if you aren't applying any of these methods or processes you can't... let me repeat CAN'T be an expert on them. Further, you aren't going to be able to talk as an expert, write as an expert, or improve them as an expert might if you're not utilizing them.
So, not to pass an opportunity by... the theorists and the career minded MBA's and even a few articulate engineers jump on board... (we gotta get into this design stuff guys... it's the next big thing!) and the whole thing moves in different directions with the loudest voices working to shift the definition and make it their own 'thing'.
The conversations is now so watered down, misdirected, and over intellectualized that it has no focus and really no meaning. Is design thinking dead? No, but the movement, and the most apparent conversations are. Design methods will still evolve, will stay relevant, and continue to be smartly applied in other areas... but I very much doubt those loud voices you hear will be part of any meaningful utilization. Why? Because they aren't designers and they aren't applying these methods to real work.
28 September 2012
Weather
The new app has just the right amount of information. It's organization and information hierarchy are excellent. And, the app is very fast.
Kudos for the focus and the restraint.
07 August 2012
a focus group of one.
06 August 2012
more thoughts on judgement.
05 June 2012
the nature of transactions and facebook
01 March 2012
the melee and confusion over 'responsive'
So… the hot thing in the web the last few months is a book called ‘responsive web design’. It’s a good book, very tactical, applicable in may instances. So why do I bring this up? Because like many things, it is getting distorted, misinterpreted and in some ways both under and over acknowledged.
The over arching goal of all IA, IxDA’s, UXA’s etc is to match the experience we help to create with the context of use and to some extent the expectations of the user. Back before there was something called interaction design, I used to hire industrial designers. Not because I was doing industrial design, but because they, more than any other school of design understood context. And in the 15 years that I’ve been working in this space, it’s been an constant effort to be more contextually aware.
Responsive design is not a thing. It’s not really even a set of tools or methods. It’s simply a book title. It is a book about trying to embrace context across the many devices that now have access to the web.
At the executive level there is always a danger of over simplification. New executives often use catch phrases as levers to promise progress… SEO, agile, and user centric are recent examples of this. I doubt many at the VP level of fortune 500 companies have taken time (or should) to read the book. So logically, the have an abridged definition. That definition is often optimistic as user experience folks struggle to achieve in alignment with product or engineering regarding their user experience aspirations.
So when you’re talking upwards in your company about ‘responsive’, what do you think they hear? More often than not, the key words heard will be ‘more efficient’, they’ll also hear ‘one-size-fits-all”, they hear ‘cheaper’. The responsive book is not targeting and should not be targeting any of those. All of that work is about making the experience better. Our customers rarely need mobile tools while setting at their desk. And they likely don’t need every feature on their handset.
Here are four simple constructs for developing web experiences for a range of devices and context.
~ Design to scale for multiple screen sizes. (yep, pretty obvious)
~ Consider the interaction differences between key/mouse, and touch devices.
~ Prioritize based upon the context of use.
~ Include or exclude functionality thoughtfully across devices anticipating the context of use.
There is not a lot of magic or need for ‘special sauce’ in the mobile space these days. A good, well educated user experience architect (UXA) will have deep understanding for context of use and will take care to thoughtfully investigate, empathize and consider these uses in the design. This is what good interaction design is.
07 December 2011
The predictable state of retail.
Standing in line last night at a big box store (that sells office supplies), a curious sequence of events had me thinking how desperate all of this seems. I was there to buy a simple cardboard box. In the transaction, I was asked if I had or wanted a warranty card. I was then asked if I wanted to get a deal (2 for $10) on printer paper. As my transaction came to a close, I was handed three pieces of paper. My receipt was expected, and a coupon for my next visit was also somewhat expected, but the coupon for a local shoe store was not. How does all of this relate to my visit for a cardboard box?
The trend towards infinite expansion of offerings, and 'anything for a buck' promotions reminds me a couple of other industries... notably the airlines and long distance calling. You've probably noticed that long distance calling is now free, and airlines have resorted to silly things like charging extra for snacks and your luggage.
There is always someone who will work for less. That's not a disruptive business model. That's competition. Retailers need to focus on what they do well. They deliver immediacy, they deliver a human touch point, they allow you to try on that blouse, and they offer an opportunity for customer service. These are core attributes that brick and mortar stores offer over and above most any dot com. Focus on what you do best, and scale to meet demand.
21 November 2011
Why you should not have a mobile UX team.
A radical thought? Maybe, but it’s worth considering. Silo’d teams may make sense for technology solutions, but not for user or customer centric work. Should you have a dedicated mobile engineering group? Maybe, but this thought is primarily focused on UX.
In this era, successful products rarely come from pure engineering efforts. That is the ‘technology first’ approach of a bygone era. That doesn’t mean that have a first rate engineering team isn’t important. It is as important as it ever has been. What it means is that the real tactical advantage in competitive markets is a focus on customer needs. It always has to come first…
but back to the first point…
What we thought about mobile just 12-18 months ago is now old school. Yes, some people still make lists on their desktop and send it to the phone, but that is now latent behavior. If you want to capture the early adopters (who by the way will be your loudest advocates when you’re successful) you have to think differently. Mobile needs to be an integrated strategy, not separate and definitely not an after thought.
But here is the real trick to mobile. Very little of it is specialized. If your mobile strategy and design crew don’t really really understand the context of use… then they probably should not be designing in the user experience realm anyway. Context… which is key to understanding mobile, is a core insight for ANY designer working in this space.
So arm your user experience team with tools, thoughts and the freedom to think beyond the desktop and in the mobile space. It’s what they want to be doing anyway.